==Game Information==
Spore is an life/evolution/existence simulator designed by Will Wright and Maxis studios. This is based on the demo of the retail purchase demo/standalone creature creator (your choice, depending on whether or not you want to feel like EA is boning you. At least they're giving a discount on the full game, I have to give them that much, even if it is only through Amazon and Target).
==Version==
Free Creature Creator Trial Edition
http://www.spore.com/trial
==Method==
Native widescreen support based on resolution.
==Screen change==
All rendered elements Vert- and the view is obviously designed with 4:3 in mind. 2D elements (loading screens etc.) stretch with 4:3 as the base.
4:3 gameplay screenshot:
16:10
16:9
Main Menu
4:3
16:10
16:9
Loading screens
4:3
16:10
16:9
==Supported resolutions==
List of widescreen resolutions the game successfully ran at:
1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200.
List of widescreen resolutions that were not tested:
List of widescreen resolutions the game fails to run at:
==Singleplayer anomalies==
Any videos taken while in widescreen modes are stretched to 4:3. Pictures taken in widescreen modes are saved with proper AR, but are stretched to 4:3 when displayed in the game.
==Multiplayer support==
The multiplayer in Spore revolves around content sharing (creatures, pictures, video, etc.). As mentioned under Singleplayer anomalies, any videos taken while in widescreen modes are stretched to 4:3. Pictures taken in widescreen modes are saved with proper AR, but are stretched to 4:3 when displayed in the game.
==Aspect ratio support==
16:9 is Vert- compared to 16:10
16:10
16:9
==HUD stretch==
The HUD does not stretch
4:3
16:10
16:9
==Cut-scenes==
None in demo
==Grading==
Calculated grade: C+
Potential grade:
Major unresolved issues:
None
Summary of widescreen-related flaws:
Picture and video content created while in widescreen modes is stretched to 4:3, rendered elements are Vert-
Cranky's coverage estimate:
94%