Erm, there's one thing I'd like to be certain of : are we discussing max res in 3D games, or on the desktop and in 2D apps ? Because I remember reading stuff about DirectX, and I'm pretty sure there were limitations (shattered by DX10, but not abolished) to the size in pixels a 3D game could be displayed at - in fullscreen.
We are discussing max res in 3D games. We know that games can be run at 5040x1050; it's a proven fact using SofTH. Matrox's argument for not providing 5040x1050 support through the Digital TripleHead[/i]2Go[/i] is that this is not a supported resolution on the Windows desktop. One would imagine that this is a limitation of a single "monitor" (if it is really a limitation at all), because we know that this resolution can be achieved on the Windows desktop using multiple monitors.
Ghimpi makes the valid point that DX10 really has nothing to do with this. It just so happens that GPUs switched from DX9 compliancy to DX10 compliancy at the same time they moved from a 4096-pixel limitation to a 8192-pixel limitation. So everyone says (myself included from time to time) that "DX10 GPUs" can render 5040x1050 or larger resolutions, but that really is not the accurate way of describing things.
I call BS on Matrox's part; I think they are using a Windows desktop resolution limitation as a cop-out. There is no reason to assume that users, especially the typical TripleHead
2Go users, need to run their desktops at the same resolution as their games. If widescreen triplehead users run 3840x800 on their desktops and 5040x1050 in games, so be it. If their is an actual hardware limitation preventing 5040x1050 in the Digital TripleHead
2Go, then Matrox should tell us that.
Anyway, it is unfortunate that Matrox does not seem to ultimately know what will happen here. At the same time, at least they haven't told us it will never happen.