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 Post subject: DLC gone wild
PostPosted: 20 Feb 2010, 01:11 
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Why do publishers love the console platform and want to force PC gaming into the console mold?
ANSWER

Is it any wonder why Ubisoft is openly lusting after Activision's business model?

On a related note, this game must be setting some kind of DLC record. :shock:

I can't think of any game that would equal $517.69 worth of fun, let alone one that seems to be all about watching trains.

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 Post subject: Re: DLC gone wild
PostPosted: 20 Feb 2010, 01:25 
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$517.69

What the frak.

Project $10 (HEY EVERYONE look at me I can embed links like GA!) is a bitch and a half.

Though its mainly to thwart used console game sales it also ends up on the PC ofcourse.


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 Post subject: Re: DLC gone wild
PostPosted: 20 Feb 2010, 01:32 
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On a related note, this game must be setting some kind of DLC record. :shock:

I can't think of any game that would equal $517.69 worth of fun, let alone one that seems to be all about watching trains.


In the context of MSFS add-on 3rd party revanue model, that's not out of line... Then again this isn't MSFS.

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 Post subject: Re: DLC gone wild
PostPosted: 20 Feb 2010, 08:28 
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Yeah, 10 million DLC sales at $10 a piece is, of course, 100 million dollars.

This is why when 100 people or so spend a ton of energy on forums screaming about how DLC should be free and is horrible these publishers just laugh at them. Who in their right minds would turn down a successful business model like this? No one.

Luckily I don't play multiplayer and don't have to worry about every buying a map pack, and singleplayer DLC has been getting better and better to the point I now consider it a good thing, not a bad thing.


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 Post subject: Re: DLC gone wild
PostPosted: 20 Feb 2010, 20:27 
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Joined: 14 Oct 2003, 13:52
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Railworks is insane.

But if you're a rail-sim nut (my uncle is, for example) you won't touch Railworks with a bargepole. Or MS Train Simulator, or any of the others. You buy the bedroom coders' train sims, as they might not be as pretty, but they are anally-retentive 100% accurate. Seriously. And it's the accuracy that's important.


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 Post subject: Re: DLC gone wild
PostPosted: 20 Feb 2010, 23:33 
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Railworks is insane.

And if I had to play it, I would likely go insane. ;) Seriously, I had to force myself to sit through the 2-minute trailer just to see if there was anything more to the gameplay.

No guns, no napalm, not even Matt Damon...no interest.

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 Post subject: Re: DLC gone wild
PostPosted: 21 Feb 2010, 14:59 
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Meh, it's Flight Sim for railway enthusiasts. To each their own.


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 Post subject: Re: DLC gone wild
PostPosted: 23 Feb 2010, 03:48 
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Successful business model ≠ happy customers. Just turn your mind back 100 years or so. In the case of Activision, they hate the CEO's guts, but buy into the business model. I try not to do DLC as much as possible (usually waiting for the game of the year edition). The reason I bring up the past business models of older companies, is because you were almost forced to get something you needed. IN THIS CASE, however, it is not needed. Sad really because if more people realized this, they would just wait to buy this stuff instead of giving more power to the top.

It certainly is successful, no doubt, but I hate it.

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 Post subject: Re: DLC gone wild
PostPosted: 23 Feb 2010, 04:07 
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It has occured to me while looking at this thread that throughout the known history of video games the majority of expansions and DLCs have been utter shit.

I have therefore adopted this mantra for dealing with such things...

"Charge be up the ass for as much add-on content as you desire, just make it good."


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 Post subject: Re: DLC gone wild
PostPosted: 23 Feb 2010, 10:59 
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Is there such thing as a single "DLC business model" anyway ? :?
The biggest issue of DLC (and this thread) is the confusion of terms. Bonus content, add-ons, expansion packs, expensive or not, are very different things forced into a 3-letter logo. And their purposes differ as well - more content to renew the game's interest for every player and get more Google hits ? More specific content targeted at a fraction of players ? Unreleased material wrapped up together as optional, bonus content for the "fans" ? Micropayment in disguise ?

WAW Map Pack: you pay for more MP content for a succuessful MP game. As long as the original game was not severely lacking in MP maps, there's nothing wrong with that. It's even way better than being forced into moving to the next game (L4D...).
RailWorks DLCs: no hardcore fan would ever buy'em all. Like every simmer, it has countless add-ons for everyone to choose from, but it also has built-in editing tools, free mods, all the free stuff from Rail Sim can be imported in RW, etc.

Likewise, Dragon Age's DLC policy sucks big time, Avatar's broken preorder treat results in misleading advertisement, Codies charging for cheat codes is a shame, Mirror's Edge DLC should be compatible with the Steam version of the game, but cheap skin packs for Madballs or new episodes for The Maw are interesting ways for indie devs to make money without raping the consumer, OFDR's bonus packs add great value to the game, Raising Hell for Ovedrlord1 is the best DD'ed expansion evah,...


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