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 Post subject: GTA IV in TripleHead ...
PostPosted: 04 Dec 2008, 11:09 
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Yep if someone said Turismo to me I would say game, I never realised it was actually a car, real or not.....

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 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 02:43 
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Hey that blur helps the visuals a LOT imho :D No more jaggyness and no next-gen 'aaargh too much sun' be-the-vampire kind of effect. Sweet ! I don't suppose it has no impact on peformance though, am I right ?

Blur aside, did anyone try SLI AA with GTA4 ?? Since SLI is unsupported... and AA is missing... Sounds like the reasonable thing to do. :?

Keep'em pics coming Paddy, can't wait to see some chopper shots ;) (I still wonder why you didn't start this thread in the Surround Screenshots section, but many thanks anyway...) :lol:


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 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 06:32 
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Paddy,

Could we possibly get some nighttime shots? Perhaps from the Annihilator (Police Chopper) or Maverick (Civilian chopper)?


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 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 07:35 
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Paddy,

Could we possibly get some nighttime shots? Perhaps from the Annihilator (Police Chopper) or Maverick (Civilian chopper)?
“Did your parents not like you or something?" LOLz to those names!

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 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 10:27 
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It says what car it is when you get into it, doesn't it? I wasn't aware any cars actually had the names on them in any other sense.


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 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 13:46 
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... Blur aside, did anyone try SLI AA with GTA4 ?? Since SLI is unsupported... and AA is missing... Sounds like the reasonable thing to do. :?
I did ... it didn't work.

Paddy,

Could we possibly get some nighttime shots? Perhaps from the Annihilator (Police Chopper) or Maverick (Civilian chopper)?
Here you go ... http://www.widescreengamingforum.com/node/#comment-

It says what car it is when you get into it, doesn't it? ...
Not that I noticed ... lol


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 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 23:02 
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There's probably no AA because it uses deferred rendering. The 360 version probably isn't really AA, and instead it's probably just edge-blurring (kind of like BioShock).

GTAIV is actually more demanding that Crysis when you think about it. Crysis has a lot going on graphically, but not much otherwise. With GTAIV, not only do you have the graphics, but you have the individual AI for every person and car on screen at once. There's so much going on all the time. You're also moving around the city (when driving) at a fast pace. That's a lot of data for new vehicles and people to stream in and get going.

Besides, setting everything to low on the PC version runs far, far, far better than any console version and it still looks better. I don't know why people are whining. It's almost like everyone buys a game and expects it to run fully maxed out. You can easily get a great framerate with no stuttering or anything just by lowering some settings. So what if you can't max it out? It still looks better than the console versions.

I think they did a great job with the port. It has everything the console version has and more. If you were to look at this in the reverse, it's the console versions that should be getting reports of being a terrible port. ;)

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 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 23:48 
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Except the PC version installs loads of crap on your system and may simply refuse to work for one in a million possible reasons ;) Sadly the game itself or its graphics are not the #1 concern about the PC release... As for considering the console versions the terrible port here, I guess I kinda see what you may mean but man, you've gone too far :lol: :lol:

Regarding SLI AA, I had to ask (would've loved to test it myself!) but seeing the blur in action it's obvious some choices have been made, and probably for the better. Even if the engine was supporting AA, applying it over that many objects would only help the framerate hit the ground big time...


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 Post subject: GTA IV in TripleHead ...
PostPosted: 06 Dec 2008, 00:53 
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How does GTA4 use the PC CPU cores? Does it spread it around or is it mostly on one core?

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 Post subject: GTA IV in TripleHead ...
PostPosted: 06 Dec 2008, 11:41 
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I've seen reports of people noticing it using about 80% of each core in a 4-core system. So it scales really well across them.

I never actually looked myself yet.

After seeing people say the textures disappear after awhile of play, I went and played the game for about 4 hours straight and still didn't come across a single problem.

AA doesn't necessarily mean it will kill the performance. Forcing FSAA will kill the performance, but 2x MSAA or maybe even 8x CSAA won't have the impact that you might expect. But again, if it's using deferred rendering (which it most likely is), then you can't use MSAA or CSAA.

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