So how did you do the 500GT Burning Route? I've been finding them all pretty easy so far, but this one is being a real bitch.
This is the route I used. Make sure you take note of the shortcut areas I highlighted in yellow. The 1st is a slight zig zag through some rocks that sets you up well for a turn at a T intersection. The 2nd a dirt track right after a turn that sets you up for the best shortcut on the route, a dirt jump that circumvents a turn and saves lots of time. The 3rd is another dirt track that helps avoid traffic and a drift turn on the last stretch of winding road. I may have highlighted the 3rd one in the wrong spot though. It may be on the big sweeping turn just after the shortcut jump.
I found the 500GT route to be easier than the Hawker, which was the hardest for me. I use a the same ending to the above route with this as the start. As you can see it is a longer endurance route.
The A Class Burning Route for the Hawker is timed at 2:53. I've seen videos where it's timed at 2:45 though. Thus I thought there would be a whole new set of events for the Elite license level with different times for Burning Routes, Takedown totals for Road Rage, and point totals for Stunt Runs. I now have my Elite license and I see no point to having it because all the events are still shown as checked off with what appears to be no new event challenges.
To others talking about stunts. I'm finding flat spins to be easier than barrel rolls. I've done both of course but I can do flat spins more consistently. I even pulled off a double spin on one of the ramps on the bridge south of Lone Star and didn't even get much air doing it. It helps if you get up speed, fish tail a bit, then hold handbrake and turn while letting off gas as you hit the top of the jump.
Lately I'm just going around finding Billboards and Smash Throughs I haven't gotten yet. I had lots of fun in the quarry trying to hit that one Billboard that you have to climb to the top of the quarry by circling around it then jump with good speed way down to it.
Which brings me to that coop we were talking about. What they have for coop is a bit absurd it seems. I'd much rather it be a team effort against bots in Road Rage, Marked Man (or "men" in this case), and even team racing. That way you could work together to cause a lot of carnage to the AI. I also think it would be cool to have a race in the quarry circling around that climb to the jump, with a set number of laps.