By "whatever games are available", obviously I meant in the scope of all video games out there, not just recently released, currently released, or future releases
What I tried to explain is that there is no need to explicity support widescreen/surround resolutions. As far as game scales FOV with resolution there is no problem. Certain that is not always true, as some (older) games may need some tricks to get it work (primarily for surround resolutions, usaually there´s no need for 25x16), but in the end, few games cannot get into desired resolution (except for older games with no directx8+), in terms of surround resolutions.
Even is possible to play some emulated games (obviously not tested at many pc resolutions) in surround, like zelda64.
It doesn't come down to just supported resolutions either. Even proper FOVs for that given resolution are key, as we've all seen from many threads here. I'd feel more comfortable if the monitor I chose had a res that is one of the most commonly used, esp if it's one commonly used for consoles.
If it looks ok in 19x12 it will do fine in 25x16 (same aspect ratio, wich is really what matters). All 30" afaik has the same resolution, and is an old resolution in pc (support comes for long ago). And even being a console port, a game simply cannot ignore 24" monitors.
It's just too big a leap from 1920x1200 to 2560x1600 IMO, there needs to be something in between.
Maybe. Most console ports works flawless with a powerful pc (no high end) in a 30" native (if you don´t go crazy with filters), but that is another discussion concerning performance.