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 Post subject: Aion: Tower of Eternity
PostPosted: 17 Sep 2009, 16:35 
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Joined: 07 Nov 2005, 04:16
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I wasn't planning on any Photoshop calculations. Fanciest thing I was going to use was Windows Picture and Fax Viewer. Thanks for the shot.


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 Post subject: Aion: Tower of Eternity
PostPosted: 11 Nov 2009, 10:26 
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Joined: 02 Nov 2009, 12:14
Posts: 1031
Location: Lincoln, UK
I might of found a work around for the FOV issue at TH resolutions, I need to go home to try it fully but I'll give it a partial try on my laptop at lunch.

http://www.aionsource.com/forum/general-guides/84379-definite-guide-aions-graphical-settings-performance-tips.html

It also appears you can use that to enchanse the graphics engine, but I'll need to read the thread in more detail.

Early tests on my laptop look promising, g_minfov seems to be what we need, with default being 60 and max being 180, it should completely fix the issue, but again I'll try it when I get home and post screen shots.

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: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."


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 Post subject: Aion: Tower of Eternity
PostPosted: 11 Nov 2009, 13:41 
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Joined: 05 Oct 2009, 13:34
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Eagerly awaiting news on this, loving Aion at the moment and would love to be playing it across all three screens!

Mark


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 Post subject: Aion: Tower of Eternity
PostPosted: 11 Nov 2009, 23:24 
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Joined: 02 Nov 2009, 12:14
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Normal FoV (60) @ 1680x1050


Normal FoV (60) @ 5040x1050


Fixed FoV (180) @ 5040x1050


The way Aion should look, this includes the graphics settings from Emasym file which can be found on page 3 the forum page I posted on my last message.

However the short version ignoring all other changes, create a file called system.ovr that contains the following:

Code:
con_disable_console = "0"


And put it in Aions base directory, same place you can find the system.cfg file,

This will enable console in game, one you are past character select and in the game, press the pause/break key, this will open the console, and type:
Code:
g_minfov 180

I can't find a way to get this setting to be read from the system.ovr file so it'll need to be entered each time until someone finds a way to get it to do it automatically.

I don't know what effect this will have on ingame cutscreens yet.

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: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."


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 Post subject: Aion: Tower of Eternity
PostPosted: 12 Nov 2009, 17:41 
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This is great news. Once you get it all sorted, please write up a new DR with the steps, new screens, a before/after and at least one overlay. This will be big news.


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 Post subject: Aion: Tower of Eternity
PostPosted: 12 Nov 2009, 18:38 
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Joined: 07 Nov 2005, 04:16
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I don't think a whole new DR is absolutely required. Native support is "good enough" for WS, just not for TH. IMO, it's enough to just update the surround section.


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 Post subject: Aion: Tower of Eternity
PostPosted: 12 Nov 2009, 18:57 
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Joined: 02 Nov 2009, 12:14
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Technically the original DR was for the open beta, the game is now in full release, not that there is any difference to the graphics engine, also, I think the OP probably isn't active anymore.

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: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."


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 Post subject: Aion: Tower of Eternity
PostPosted: 12 Nov 2009, 19:08 
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Joined: 07 Nov 2005, 04:16
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If you want to post a new DR, that's fine. I just think that's more work than is really necessary.

Also, our WS solution should remain the native one. "Close enough" native support is considered preferable to a complicated mechanism for perfect hor +.


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 Post subject: Aion: Tower of Eternity
PostPosted: 16 Nov 2009, 22:45 
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Joined: 22 Apr 2009, 15:42
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Skid 2 words:

YOU ROCK!


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 Post subject: Aion: Tower of Eternity
PostPosted: 18 Nov 2009, 23:03 
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Joined: 10 Aug 2009, 09:42
Posts: 20
Awesome find Skid! I'm finally off my windowed single center monitor and onto all three.

I've been trying to automate the FOV switch using a Logitech G-series keyboard macro in game, but have not had any luck getting the game to recognize the pause/break key via a macro.

It recognizes the pause/break key via the actual key press however, and I'm able to macro the text of the FOV command ("g_minfov 180").. so I can switch the FOV to 180 with three key clicks.

pause/break
macro
pause/break

Still not as good as one, but hey! It works!

If someone knows why another way to send pause/break through a G-series macro, or why it's not working, let me know.


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