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PostPosted: 13 Apr 2006, 00:28 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
==Game Information==

DOOM needs no introduction. It is the grandfather of the FPS genre as we know it. The Jdoom engine is a port of the originally DOS-based game that allows for high-res OpenGL graphics, 3D models, dynamic lighting, digital music, mouselook, some widescreen support, among other things.

==Version==

This information is based on the Windows version of Jdoom/Doomsday, version 1.8.6, downloadable here. Note that you will need the original data files in order to play the game. Jdoom allows you to play several DOOM engine games. They are DOOM (plus Shareware and Ultimate versions), DOOM 2, Final DOOM, Heretic (plus Shadow of the Serpent Riders add-on), and Hexen (plus Deathkings of the Dark Citadel add-on). All of the information in this report applies to all of these games.

==Method==

You will need to change your resolution and your FOV settings, but these can both be done through JDoom's ingame control panel. I recommend an FOV of 110 for 16:10 resolutions and 120 for 16:9 resolutions (default is 90).

==Screen change==

This game is Hor+, dependant on your FOV setting.


1024x768, FOV 90


1280x800, FOV 110

==Supported resolutions==

I have successfully run this game at all of the common widescreen resolutions, including 1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, and 1920x1200.


==Singleplayer anomalies==

There is one major problem - the frequently used automap does not scale correctly. It is stretched.


1024x768, FOV 90


1280x800, FOV 110


==Multiplayer support==

I couldn't get multiplayer to work. The FOV setting doesn't appear to be cheat-protected, though.


==Aspect ratio support==

The game's aspect ratio automatically matches your resolution. But the wider your aspect ratio, the higher the FOV needs to be to maintain Hor+.


1280x720, FOV 120


1280x800, FOV 110


==HUD stretch==

The HUD stretches. If you use the 2D weapon display (like I am in these screenshots), the weapon in your hand is the most obviously stretched element.


==Cut-scenes==

DOOM doesn't really have any cut-scenes. Just a few sparsely animated screens between levels, and outro texts and screens at the end of each episode.


==Grading==

Calculated grade: C+
This would have been a B+ if the automap scaled right.

Major unresolved issues:
None.

Minor unresolved issues:
None.

Summary of widescreen-related flaws:
Stretched automap.
Stretched HUD.


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PostPosted: 03 Jul 2009, 05:02 
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Joined: 01 Oct 2008, 16:54
Posts: 98
There is more to the Deng than doom, I myself love Hexen. The latest Deng release is 1.9.0-beta-6.3 . I can get it to run at 4320x900 but can't quite get the FOV right. I'm hoping that the new 9.7 catalyst along with the new matrox firmware update will allow 5040x1050 but there may still be a FOV problem with Deng. Any help will be much apreciated..


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PostPosted: 03 Jul 2009, 14:27 
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Joined: 19 Apr 2008, 22:46
Posts: 144
There are some issues running triple-monitor aspect ratios. You have to increase the FOV as your aspect ratio increases in width to maintain hor+, but the FOV only goes up to 179. This prevents you from running any wider than dual 16:10.

You can force the engine to use a larger FOV, but it causes serious glitches. For example, pitching the camera up or down results in a game freeze at FOV's higher than 179; the higher the FOV, the less you have to pitch the camera for the game to freeze.


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PostPosted: 03 Jul 2009, 16:09 
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Joined: 01 Oct 2008, 16:54
Posts: 98
Yep, I found that out this morning. I had to force fov all the way to 300 to get it to look right but just like you said, there were all kinds of problems. On the other hand, fov is one of the issues that they plan to address in a future release.


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PostPosted: 03 Jul 2009, 17:52 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
For widescreen, GZDoom is preferred. It's hor + automatically. Unfortunately, it doesn't work right in TH at all.


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PostPosted: 03 Jul 2009, 19:00 
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Joined: 19 Apr 2008, 22:46
Posts: 144
For widescreen, GZDoom is preferred. It's hor + automatically. Unfortunately, it doesn't work right in TH at all.

Define "doesn't work right at all"...

Does the engine just crash you back to your desktop or something?


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PostPosted: 03 Jul 2009, 20:47 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
It stretches 4:3, which is honestly not really an improvement over crashing to the desktop.


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PostPosted: 30 Jul 2010, 23:36 
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Joined: 30 Jul 2010, 23:34
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woaah... really reviving a dead thread here but can you explain to me how to play in 1920x1200? I can't seem to do it in the control panel


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