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PostPosted: 17 Jul 2010, 20:32 
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Joined: 22 Oct 2009, 21:34
Posts: 567
Anybody speak Russian?

Edit: I guess that would be read...

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PostPosted: 18 Jul 2010, 06:26 
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Joined: 27 Oct 2008, 20:53
Posts: 66
Seems like the same fix as awhile ago. Bind fov to key and press every time it gets reset.


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PostPosted: 10 Sep 2010, 10:36 
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Joined: 05 Oct 2006, 23:18
Posts: 102
I speak russian 8)
basicaly he says to download the pre-edited Coalesced.ini
with it its possible to change the fov with the numpad keys
Numpad 0 - 70 (default fov)
Numpad 1 - 80
Numpad 2 - 90
Numpad 3 - 100
Numpad 4 - 110
Numpad 5 - 120
Numpad 6 - 130
Numpad 7 - 140
Numpad 8 - 150
Numpad 9 - 160

further down are comments and suggestions from bbbk:
if you set TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=512,LODBias=0), in the [SystemSettings] part, this will lead to artifacts in dialogues with the default fov : faces will become brown and you have to increase fov.
So its better to use MaxLODSize=256, this way you can zoom in and out the faces by changing the fov 40-90 in the dialogues sections without getting any artifacts.
Increasing MaxLODSize can lead to many other graphical artifacts.

for changing the fov on the fly in the map, planet scan interface, dialogues, and while moving you also have to add the following values to the [SFXGame.SFXGameModeBase] section:

Bindings=( Name="BackSpace", Command="fov 55" )
Bindings=( Name="End", Command="fov 15" )
Bindings=( Name="Home", Command="fov 10" )
Bindings=( Name="Insert", Command="fov 30" )
Bindings=( Name="Delete", Command="fov 20" )
Bindings=( Name="NumPadZero", Command="fov 0" )
Bindings=( Name="NumPadOne", Command="fov 40" )
Bindings=( Name="NumPadTwo", Command="fov 50" )
Bindings=( Name="NumPadThree", Command="fov 60" )
Bindings=( Name="NumPadFour", Command="fov 70" )
Bindings=( Name="NumPadFive", Command="fov 75" )
Bindings=( Name="NumPadSix", Command="fov 80" )
Bindings=( Name="NumPadSeven", Command="fov 85" )
Bindings=( Name="NumPadEight", Command="fov 90" )
Bindings=( Name="NumPadNine", Command="fov 95" )
Bindings=( Name="Divide", Command="fov 100" ) ; key "NumPad /"
Bindings=( Name="Multiply", Command="fov 105" ) ; key "NumPad *"
Bindings=( Name="Subtract", Command="fov 110" ) ; key "NumPad -"
Bindings=( Name="Add", Command="fov 115" ) ; key "NumPad +"

this way you can increase or decrease the fov with a single key on the fly for different sections of the game.
You don't need to write it to the [SFXGame.SFXGameModeDefault] section after the lines Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )



it's really disappointing that bioware won't fix this


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PostPosted: 11 Sep 2010, 15:03 
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Joined: 22 Aug 2010, 06:38
Posts: 9
thanks, it works least you can change fov on the fly.
Sucks bout the dialouge cant see what i am choosing to say.....


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PostPosted: 28 Nov 2010, 14:41 
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Joined: 02 Aug 2010, 18:21
Posts: 32
question : what do people do in cases like this ? just use one monitor shutdown other two, or run in center have the other run desktop ?


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PostPosted: 28 Nov 2010, 21:37 
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Joined: 05 Oct 2006, 23:18
Posts: 102
I prefer the other two to be blacked out, showing the desktop on them or some other background programs kind of destroys the immersion, especially in darker games.
Although it depends on the game, a game that needs a guide or some other off-game stuff you need to view, like maps and stuff is better off with your other displays showing the required information.


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PostPosted: 05 Dec 2010, 22:08 
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Joined: 02 Aug 2010, 18:21
Posts: 32
question : would the ini fix work with mass effect one ? is it the same engine ?


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PostPosted: 17 Jan 2011, 09:08 
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Joined: 18 Mar 2008, 01:59
Posts: 23
I speak russian 8)
basicaly he says to download the pre-edited Coalesced.ini
with it its possible to change the fov with the numpad keys
Numpad 0 - 70 (default fov)
Numpad 1 - 80
Numpad 2 - 90
Numpad 3 - 100
Numpad 4 - 110
Numpad 5 - 120
Numpad 6 - 130
Numpad 7 - 140
Numpad 8 - 150
Numpad 9 - 160

further down are comments and suggestions from bbbk:
if you set TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=512,LODBias=0), in the [SystemSettings] part, this will lead to artifacts in dialogues with the default fov : faces will become brown and you have to increase fov.
So its better to use MaxLODSize=256, this way you can zoom in and out the faces by changing the fov 40-90 in the dialogues sections without getting any artifacts.
Increasing MaxLODSize can lead to many other graphical artifacts.

for changing the fov on the fly in the map, planet scan interface, dialogues, and while moving you also have to add the following values to the [SFXGame.SFXGameModeBase] section:

Bindings=( Name="BackSpace", Command="fov 55" )
Bindings=( Name="End", Command="fov 15" )
Bindings=( Name="Home", Command="fov 10" )
Bindings=( Name="Insert", Command="fov 30" )
Bindings=( Name="Delete", Command="fov 20" )
Bindings=( Name="NumPadZero", Command="fov 0" )
Bindings=( Name="NumPadOne", Command="fov 40" )
Bindings=( Name="NumPadTwo", Command="fov 50" )
Bindings=( Name="NumPadThree", Command="fov 60" )
Bindings=( Name="NumPadFour", Command="fov 70" )
Bindings=( Name="NumPadFive", Command="fov 75" )
Bindings=( Name="NumPadSix", Command="fov 80" )
Bindings=( Name="NumPadSeven", Command="fov 85" )
Bindings=( Name="NumPadEight", Command="fov 90" )
Bindings=( Name="NumPadNine", Command="fov 95" )
Bindings=( Name="Divide", Command="fov 100" ) ; key "NumPad /"
Bindings=( Name="Multiply", Command="fov 105" ) ; key "NumPad *"
Bindings=( Name="Subtract", Command="fov 110" ) ; key "NumPad -"
Bindings=( Name="Add", Command="fov 115" ) ; key "NumPad +"

this way you can increase or decrease the fov with a single key on the fly for different sections of the game.
You don't need to write it to the [SFXGame.SFXGameModeDefault] section after the lines Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )



it's really disappointing that bioware won't fix this


I know this was a while ago, but where can I download the pre-edited .ini? I went to the russian site and I can't tell what to download there... I just got my Eyefinity setup together and I'd like to try getting ME2 working with this fix. I tried added the binds to the existing Coalesced.ini, but the game refuses to start if I add those binds under [SFXGame.SFXGameModeBase].


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PostPosted: 24 Jan 2011, 20:29 
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Joined: 20 Jun 2010, 04:19
Posts: 137
While it sucks that there's no support for this game, it would be messed up to play across three monitors during the dialogue sequences, which are half of the game and the heart of the game. Characters on the side screens would, as they always do with this tech, appear distorted and ridiculous. Doesn't matter much when things are in motion and you are focusing on the center screen, but that's very much the opposite of a still dialogue scene.

Anyway, I'm really only posting in this thread to say that you owe it to yourself to buy it and play it. I know it's easy to adopt the attitude of "Tech first, games second" when you have a new toy, and it's tempting to not play games that you'll be stuck playing on one screen.

However, there are always exceptions, and this is truly an exceptional game if you have even a passing interest in sci-fi. I didn't think too highly of the original - shined in places but fell flat in others - and didn't have high hopes for the sequel either. As it turned out, it was the most immersive and spectacular game I have played in 10 years and one of my top 5 favorites of all time.


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