Silent Hunter 5 used a weaker version without cloud saves... let's wait for AC2.
ho ! :shock: that means AC2 uses "cloud saves"
somehow I missed this information, not for me at all then !!!
I can already see the slowness induced in saving when my girlfriend is using the net ...
not even considering the fact that I don't want stuff that is mine on the internet ...
edit: also even if it takes a week to get a perfect crack I can't see how people would buy a game because they can't wait a single week ...
now here is a few games where I think the DRM was actually successful :
-Galactic Civilization 2 : "cracked" very quick, very easily since the only "DRM" was a key verification when trying to update, however Stardock rolled updates after updates after updates, in the end if you wanted the latest bug fixes and major improvements ... you couldn't get a crack for it (or rather a working copy of it, since the files were only available through stardock) ...
(at some point, through updates I think a first launch activation crept in it though... don't remember exactly)
-Sacred 1 : same thing as GC2, a lot of updates, a lot of bug fixes ... however added on top of that was a heavy multi-protection with custom code + a couple of official protections, the whole thing made some legitimate users unable to play, however working cracks were not very common, more so with the "frequent" updates. At some point a user (who wanted a crack) even had to get russian versions of executables since those had lesser protections ...
these two games I consider that they kind of "resisted" piracy for several month since after all, when you enjoy a game who wants a half-baked, bug filled, feature less, cracked game instead ?