They sure are confusing...
NEXT BIOSHOCK 2 PC PATCH DUE TOMORROW
So they released a separate patch to fix the widescreen, when in reality they're actually fixing 4:3, and it changes nothing.
Here are the screenshots after the widescreen patch:
It's the
exact same behavior as the fix from the first patch.
I'm not sure what to say to this. :)
Before the game is released, they announce it will have proper widescreen with a vertically locked FOV so widescreen is cool. After it's announced, it's discovered that 4:3 is vert+ and people complain. 2K then comes out and says a bug that cropped up right before release is the cause of this and that it will be fixed. They release their first patch and it's fixed; 4:3 is no longer vert+ and is now hor-. Then they release a second patch that does the same thing as the first patch. What I'm thinking is that since it was a bug, as they put it, that one of the developers had already fixed it for the first patch and just didn't make note of it. It could also have been a bug that affected multiple things, and one of the fixes they did for the bug inadvertently also fixed the scaling problem. So they fixed it but were unaware of it and then later released the fix separately.
Anyway, the changelog mentions this:
- Fixed an issue where 16:9 and 16:10 resolutions were letterboxed versions of 4:3 resolutions, thereby properly fixing the FOV by expanding the horizontal player view as intended.
As I stated before, this is wrong. 16:9 now is the same as it was upon release and 4:3 lost vertical and horizontal instead.
On another note, 16:10 users get the shaft.
The HUD elements are stretched vertically/squashed horizontally, and the helmet doesn't even appear at all.