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PostPosted: 19 Nov 2007, 22:44 
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Joined: 06 Jun 2006, 08:56
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From someone who has played the final.

- Can you set the fov higher than 100?
yes to 120 but it´s same like the BETA, after every kill you have to set it new.


http://www.oceaniaut.com/vbb/showthread.php?t=26556

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PostPosted: 20 Nov 2007, 00:27 
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Joined: 12 Oct 2007, 23:12
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Sniper rifle eh? I forgot about that and havn't run into it.

When I was ingame and I consoled the sniper, it didn't give me any grief, but I better retest it.

"I'm going in!"

EDIT: DAGNAMMIT!!!! Yes, you lose the scope. AAAARRRRR!

Ok, there has to be a better solution. However, I think that FOV 100 and no scope, is 100% better than FOV 90 and the odd scope site.

Squizzy, I like your thinking! Set FOV 100 evey millisecond. Well, if that doesn't slow the game down, or the performance, or interupt other commands I think that is a good, very good workaround, better than the bind fix even. Now, I wonder if something like that can be overridden whilst in zoom mode?

Guys, we are getting close here!!! I can feel it. CAN YOU FEEL IT?

CAN YOU FEEEEEEEEEEEEEEL ET!?

/breathe
/breathe

I know you can feel it.

no we're not... i posted this so called solution almost a month ago... fact is epic needs to actually listen to the community rather than locking threads and banning people for complaining.... gears of war on PC was a disaster so i dont expect retail UT3 to be much better


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PostPosted: 20 Nov 2007, 01:33 
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Joined: 06 Jun 2006, 08:56
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Baracus2K, you need a hug. :D

Given Epic should have done it, but lets look for a solution in absense of developer care factor.

Anyone know a way to discrimiate the sniper FOV from the rest of the game?

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PostPosted: 20 Nov 2007, 03:13 
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Joined: 28 May 2007, 03:10
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Hmm, how bout putting that fov100 fix on the main fire button, then clicking sniper/alternate fire wouldn't have it active, and you'd mainly have correct fov since you're rarely not shooting (or at least I am).


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PostPosted: 20 Nov 2007, 12:39 
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Joined: 06 Jun 2006, 08:56
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Hmm, how bout putting that fov100 fix on the main fire button, then clicking sniper/alternate fire wouldn't have it active, and you'd mainly have correct fov since you're rarely not shooting (or at least I am).


I like where you going with this. I will have to put some thought into it over the next day, I bet there is some sort of combination that will allow it to work.

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PostPosted: 20 Nov 2007, 15:52 
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Joined: 12 Oct 2007, 23:12
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Baracus2K, you need a hug. :D
yea i do :oops:

Hmm, how bout putting that fov100 fix on the main fire button, then clicking sniper/alternate fire wouldn't have it active, and you'd mainly have correct fov since you're rarely not shooting (or at least I am).

but then you shoot wouldnt the fov get borked again and you have to go back into scoped mode?


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PostPosted: 21 Nov 2007, 00:10 
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Joined: 28 May 2007, 03:10
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hmm, true. guess I was thinking the 2nd button fired it as well.

Best solution is still probably that 100's of peeps mass in front of epic's HQ and demand proper FOV/Wide support, it's not impossible, UT2k4 and all previous had it!


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PostPosted: 23 Nov 2007, 03:22 
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Joined: 22 Aug 2007, 15:52
Posts: 49
Good news guys!

UT3 first patch (beta - download at your own risk)

http://www.unrealnorth.com/news.php?action=view&id=1470

Fixes masses of things INCLUDING adding a FOV adjuster in the advanced options menu. Thank god, my faith in epic is restored though can't work out why it was missing to begin with (or why aspect ratios weren't automatically taken into account).

So no more lost scope hopefully ;) (and yes it was vastly preferably to playing at 90degrees)


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PostPosted: 23 Nov 2007, 03:40 
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Joined: 06 Jun 2006, 08:56
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HUZZAH!

Can anyone confirm if the patch is a solid FOV fix? Or does it reset still?

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PostPosted: 23 Nov 2007, 03:48 
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Joined: 22 Aug 2007, 15:52
Posts: 49
HUZZAH!

Can anyone confirm if the patch is a solid FOV fix? Or does it reset still?


WEll someone on that link I posted (last page of comments) said their 100FOV finally sticks so I'd take it as confirmation, it would be pretty stupid for them to put the adjuster in and not have it stick now I supppose. ;)

I just hope it goes higher than 100 (it was misinformation that it did 120 in the retail because I was told by more sources that it only did 100) but either way, i'm keen to see what max FOV it has available and if this is ok for triple screens (not that i'm one of them, i'll be happy with anything over 100 on my single 16:10)


edit > found this thread on Beyondunreal 'patch issues' and one person said he couldn't move the slider, however it's still worth testing to see if 'fov XXX' sticks from the console as that's good enough until the patch is final (remember it is beta).

http://forums.beyondunreal.com/showthread.php?t=191985

I'm sure there will be lots of smaller issues for different people but that's why the patch isn't meant to be available to the general public yet. :)


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